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Where and When

IT'S OVER! Results page is here.
Review is on the forum here.

The 2012 European Kendama Open Championship will be held at the European Juggling Convention in Lublin, Poland, at 1.30pm on Wednesday 1st August 2012.

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European Kendama Open 2012

Welcome to the official home of the European Kendama Open Championships.
This year there will be four competitions:

Beginners Division Trick Ladder.
Advanced Division Knockout Competition.
Speed Trick Challenge.
Best Trick.


Download the printable pocket-tricklist here.

Competitors may only enter one of Beginner or Advanced.

Further details to be announced here by the end of February.

Beginners Trick Ladder.

Players start at the first trick, and if successful, they move on to the next one, etc. Players are only allowed 3 misses in total for the entire list.
i.e. on your 4th miss, you are out.

In the event of a tie, the player who reached the highest level with the fewest mistakes is the winner.
If the game is still tied after this, then whoever reached the highest level with no misses will win. If the game is still tied, then players will compete in Moshikame, each player having one minute to complete as many catches as possible. Their run ends at the first drop, or after 60 seconds, whichever comes first.


If a player enters the Beginner division, then they can not enter the Advanced division.

Japanese name/English name (Clarification)

1. Kozara/Small Cup
2. Mae Furi Rousoku/Swing to Candle
3. Tsubame Kaeshi/Orbit
(Orbit must be around the ball, in any direction)
4. Tomeken/Spike (No spin on ball)
5. Moshi Kame (10 catches) (No rimshots allowed)
6. Muunsaruto/Stopover (No slack string allowed)
7. Take Tonbo/Flying Top (Ball must completely leave the spike)
8. Maeuchi/Tap-back
9. Kuuchuu Buranko/Trapeze Acrobats (2 Rotations minimum)
10. Hikouki/Aeroplane
11. Nihon Isshuu/Around Japan
12. Toudai/Lighthouse (Hold still for 3 seconds)


Beginners Tricks demonstrated by Matt Nix & The Void. Watch on iOS/download it from here.
(Video is the same for BKO 2012 and EKO 2012)
Advanced Knockout Division.

The Advanced division uses a knockout system.

Players compete in pairs. A random trick is drawn, and the players attempt it once each. If one player succeeds and the other fails, the successful player gets 1 point. If, after 3 attempts each, no player has scored a point, a new trick is drawn.

The first player to score a point proceeds to the next round.

In the quarter- and semi-finals, the first to 2 points will be the winner.

In the final, the first to 3 points will be the winner.

For the early rounds, tricks are randomly selected from #1-10 on the list. For the Quarter Finals, from 5-15, for the Semi-Finals, from 10-20, and for the final, from 15-25.

If a player enters the Advanced division, then they can not enter the Beginner division.

Japanese name/English name
(Clarification)


Initial Rounds:
1. Rifutingu Oozara/Knee Bounce
2. Hikouki/Aeroplane
(Held start)

3. Ura Furiken/Reverse Swing In
(ball must travel between hand and body)
4. Hittsuki Mushi/Thumb Trap
(Hold still for 3 seconds)
5. Sekai Isshuu/Around The World
6. Sukui Oozara/Scooping Big Cup
(Cross-piece must be vertical at contact)
7. Haneken/Jumping Stick
(No adjustments before the throw)
8. Iai Tomeken/Faster Than Gravity
(Straight arm. Initial movement downwards)
9. Tsumujikaze Oozara/Whirlwind Big Cup
(Ken must spin 360˚)
10. Koumori/Bat
(Grip must not touch cross-piece. Hold still for 3 seconds)
Quarter Finals:
11. Fuusha Tomeken/Gunslinger Spike
12. Yooroppa Isshuu/Around Europe
13. Uguisu ~ Kaiten-ken/Bird & Turn In
(Hold bird for 1 sec minimum)
14. Suberi Dome Gokui/Slip Grip Special
(Hold still for 3 seconds)
15. Tama Tsukisashi ~ Mochi-kae/Stabbing Heaven + Grip Change
(Ball must turn between 90˚ and 270˚. Release with ken vertical, ball on top. No pause between moves.)
Semi-Finals:
16. Ikkaiten Hikouki/1-Turn Aeroplane
17. Getsumen Chakuriku/Moon Landing*
(Hold still for 3 seconds)
18. Uchuu Yuuei/Spacewalk (aka Suicide Aeroplane)
19. Rousoku Kaeshi/Candle Flip
(Spike must move away during flip)
20. Kabuse-ken/Fast Hand Spike
Final:
21. Han Rasen Hikouki/Half-Swirl Aeroplane
(Loop, wrap, release, half-swirl, catch, unwrap, Aeroplane)
22. Toudai Tonbogaeri/Lighthouse Somersault
(Hold 2nd LH still for 3 seconds)
23. Yoko Haneken/UFO (aka Rotor Blade)
(Horizontal spin: 10˚ error maximum)
24. Engetsu Sappou/Moon Circle (aka Suicide Swing In)
25. Takeuma/Stilts (aka Bamboo Horse)*
(Hold still for 3 seconds)

* Hanging free/Hanging held/Hooked free/Hooked held starts are all allowed.


^ Use the Slo-mo button!                                                       
Advanced Tricks demonstrated by The Void. Watch on iOS/download it from here.

The Speed Trick Challenge

The idea: complete 10 set tricks in order, in as fast a time as possible. If you miss a trick, you just keep going until you hit it.

The tricks are:
Japanese name / English name (Clarification)
1. Oozara / Big cup
2. Kozara / Small cup
3. Chuuzara / Base cup
4. Rousoku / Candlestick
5. Swinging Oozara (String must remain completely taut until horizontal)
6. Tsubame Kaeshi / Orbit (Oozara>Orbit>Ozara)
7. Tomeken / Pull-up-in
8. Maeuchi / Tap Back (Oozara>tap ball with ken>Oozara)
9. Hikouki / Aeroplane
10. Moshikame for 10 catches (Starting with Oozara or Kozara - player's choice)


Speed Trick Challenge Tricks:

Demo by Matt Pang:
Watch on iOS/download it from here.

Best Trick Competition

While the judges are tallying the scores and positions for Beginner, Advanced and Speed divisions, a Best Trick competition will be run. Music will be played for ~10 minutes, and the stage will be open for anyone to come up on stage and attempt any trick. If they succeed, a judge will write down their name and trick. At the end of the 10 minutes, the judge will present a short-list of Best Trickers for the audience to vote on.

Rules

All tricks must be performed as shown in the videos, and/or according to the trick clarification.

All tricks must be performed with a BKA-approved kendama.

For multi-stage tricks, no adjustments may be made to the string with the free hand. Similarly, the ball may not be re-positioned after an initial catch, before moving on to a later stage.

All nationalities may enter.
The highest placed European Player in the Advanced division will be awarded
the title "European Kendama Champion".

For European countries that do not have their own national championship, national titles will be awarded to the highest placed player from that country in the Advanced division.

The judges' decisions are final.

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