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IT'S OVER!
The full results are here.
Forum discussion/links/pics/etc start here.

You can download a video of the full competition here:
*CAUTION! VERY LARGE FILES!*
Right click, Save As... ---> Large MOV, 2.75GB, 1440x810, H264/aac
Right click, Save As... ---> Medium MOV, 1.28GB, 720x405, H264/aac
_______

Where and When

The 2013 European Kendama Open Championship will be held at the
European Juggling Convention in Toulouse, France on 31st July at 15:00.

"You can be sure to take a special place" - EJC organisers

The EKO is kindly supported and sponsored by:
sunrise
kendama Europe

kendama dk
terra
bka

European Kendama Open 2013

Welcome to the official home of the European Kendama Open Championships.

This year there will be five competitions:

Beginners Division Trick Ladder.
Intermediate Speed Ladder.
Advanced Division Knockout Competition.
The Dan Jam Freestyle.
Best Trick.


Competitors may only enter one of Beginner, Intermediate or Advanced.
The Dan Jam is only open to players with an official BKA or JKA grading of 1st Dan or higher.

Beginners Trick Ladder.
(Advisory skill level guide: 10th Kyu - 1st Kyu players)

If a player enters the Beginner division, then they can not enter the Intermediate or Advanced divisions.

Players start at trick number 1. If a trick is completed successfully, the player moves on to the next trick in the list. Players are allowed a total of 3 misses for the whole ladder. (If their first 3 misses are on one trick, they may proceed to the next trick). A player's 4th misses signals the end of their run.

The player who gets furthest through the list wins. In the event of a tie, the player who reached the highest level without missing is the winner.
If the game is still tied after this, then players will compete in Moshikame, each player having one minute to complete as many catches as possible. Their run ends at the first drop, or after 60 seconds, whichever comes first.

Trick name (Clarification)

1. Big Cup
2. Candle
3. Moshi Kame (3 catches). (No rimshots allowed. Start from hanging.)
4. Orbit (Orbit must be around the ball, in any direction)
5. Spike (No spin on ball)
6. Flying Top (Ball must completely leave the spike)
7. Tap-back
8. Aeroplane
9. Around Japan
10*. Lighthouse (Hold still for 3 seconds)
11.* Falling Down

*Note: Tricks #10 & 11 are performed in the SAME attempt.

If in doubt, tricks must be performed as in the video below.
Video below....
Intermediate Speed Ladder Division
(Advisory skill level guide: 1st Kyu - Pre-Dan players)

If a player enters Intermediate Division, then they cannot enter Beginners or Advanced.

Players must complete all the tricks, in order, as fast as possible. If you miss a trick, keep trying until you get it before moving on to the next trick.

If in doubt, tricks must be performed as in the video below. Transitions between tricks may be done in any way, as long as they do not prevent the tricks being started and completed properly.

Trick name (Clarification)

1. Knee Bounce
2. Around The World
3. Aeroplane (From Held start)
4. Spike (No spin on ball)
5. Earth Turn (including Swing In start)
6. Trapeze Acrobats (Minimum 2 rotations)
7. Moshi Kame x 10

8. Jumping Stick

Since Intermediate is a new division this year, any players who have previously competed in Advanced, but feel the level is (now?) too high for them are allowed to step back down to Intermediate.

Video of the Beginner and Intermediate tricks demonstrated by The Void.

Download/watch on iOS here.
Advanced Knockout Division.
(Advisory skill level guide: Pre-Dan and above players)
If a player enters the Advanced division, then they can not enter the Beginner or Intermediate division.

Players compete in pairs, in a knockout system. A random trick is drawn, and the players attempt it once each. If one player succeeds and the other fails, the successful player gets 1 point. If, after 3 attempts each, no player has scored a point, a new trick is drawn. The first player to 2 points proceeds to the next round.

In the final, the first to 3 points will be the winner.

For the early rounds, tricks are randomly selected from #1-10 on the list. For the Quarter Finals, from 6-15, for the Semi-Finals, from 11-20, and for the final, from 16-25.
Tricks

EARLY ROUNDS TRICKS:
1. Chops x 3
2. Fast Hand Base Cup
3. Trapeze to Aeroplane
4. Small Cup Scoop Up
5. [Weak Hand] Around The Village
6. Candle~Balance~Candle
7. Small Bird
8. Big Cup~Whirlwind Big Cup
9. Around Europe
10. Hanging Pirouette
QUARTER-FINAL TRICKS:
11. Hanging Slip-on-stick~Grip Change
12. Double or Nothing
13. Gunslinger Swing In
14. Dead Drop
15. Pull-up Big Cup Juggle
SEMI-FINALS TRICKS:
16. Earth Turn~Reverse Earth Turn
17. Swirl Aeroplane
18. Slip Grip Special~Spike
19. Hanging 1-Turn Lighthouse~Falling Down
20. Scooping Big Cup + 2 Half-Centrifuges
FINAL TRICKS:
21. Rising Aeroplane
22. Spacewalk~Handroll~Swing In
23. Lighthouse Somersault~Falling Down
24. Fast Hand Falling Down
25. Tornado Fast Hand Base Cup


For trick-specific rules, please see the video. (Use Pause!)
For general competition rules, see the bottom of the page.
Video of the Advanced tricks demonstrated by The Void.

Download/watch on iOS here.
The Dan Jam
(Obligatory skill level guide: 1st Dan and above)

Taking into account the feedback that there are several players who do not like the "constrained tricks" element of our standard competitions, we are introducing a new freestyle division...

Any player who enters will have 60 seconds to freestyle with a competition kendama(s?). FREEstyle. Anything you like. Judges will take into account:

- i) technical skill level
- ii) presentation/style/flow
- iii) originality
- iv) success/failure rate

…each scored out of 10. Highest score wins.

The Dan Jam is only open to players with an official BKA or JKA grading of 1st Dan or higher.

Best Trick Competition

While the judges are tallying the scores and positions for Beginner, Intermediate, Advanced and Dan Jam divisions, a Best Trick competition will be run. Music will be played for 10 minutes maximum, and the stage will be open for anyone to come up on stage and attempt any trick. If they succeed, a judge will write down their name and trick. At the end of the 10 minutes, the judge will present a short-list of Best Trickers for the audience to vote on.

Rules

-The ball must not be spinning when in the start position.
-All tricks must be performed with a BKA-approved kendama.
-For multi-stage tricks, no adjustments may be made to the string with the free hand. Similarly, the ball may not be re-positioned after an initial catch, before moving on to a later stage.
-For all tricks, no adjustment may be made to the grip during the trick (unless this is a specific requirement of the trick).

All nationalities may enter.
The highest placed European Player in the Advanced division will be awarded the title "European Kendama Champion".
For European countries that do not have their own national championship, national titles will be awarded to the highest placed player from that country in the Advanced division.

The judges' decisions are final.

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