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British Kendama Association

Kendama: "Elegant Simplicity. Infinite Complexity. Ultimate Fun."

Welcome to the BKA: the ultimate resource for all kendama-related information. You'll find the all latest kendama news, and a wealth of other info on the pages linked below. If you're completely new to the Japanese skill-toy that is kendama,
and don't know what it's all about, watch this.

European Kendama Open 2016 - Netherlands

IT'S OVER! Results are here.

This year's EKO is being organised by... bka round logo ..the British Kendama Association.

Questions? Please ask at the... --> Forum discussion thread <-- Please ask questions here!

EKO 2015 group

This year's EKO will be held at the European Juggling Convention in Almere, Netherlands.
ejc 2016
Dates/Schedule
30th July - 7th August : EJC
30th July : Arrival day/social jamming
31st July : Arrival day/social jamming
1st August : Day trip to Amsterdam - more info here.
2nd August : JKA gradings, and jamming
3rd August : EKO
4th August : Day trip to Amsterdam - more info here.
5th August : Social jamming
6th August : Social jamming
7th August : Goodbye!

(Very!) Approximate Schedule for Aug 3rd:
11:00-12:15 Set-up/meet/chat/register for divisions
12:30 Competitions begin
....
The precise order of events may change on the day, according to timings/numbers
of competitors, but the initial plan is:
Beginners
Intermediate Heats
Advanced Heats
Pro 1st Round
Dan Jam First Half
Pro 2nd Round
Dan Jam 2nd Half
Pro Quarters
7 To Spike Heats
Pro Semis
Intermediate Final
Advanced Final
7 To Spike Final
Pro Playoff & Final
Prizegiving
....
19:00 (Latest time, may be earlier.) Leave tent - Nice cold drink, anyone?

SPONSORS

"Thank you" to the generosity of our event sponsors. Visit their web sites!

Platinum Sponsors:
royal kendama
sunrise

Gold Sponsors:
gloken
krom
kendama europe
kendama usa

Silver Sponsors:
trojka

Bronze Sponsors:
friday kendama
MC2 kendamas
ark
kendama france nativ kendama

Welcome to the official home of the European Kendama Open Championships.

This year there will be six competitions in the EKO:

Beginners
Trick Ladder.
Intermediate
Speed Ladder.
Advanced
Speed Ladder.
Pro
Knockout Competition.
The Dan Jam Freestyle.
7 to Spike.


The competition will be free to enter, but you must have a valid EJC ticket to attend.

Beginners Trick Ladder Division
(Advisory skill level guide: 10th Kyu - 1st Kyu players)
If a player enters the Beginner division, then they can not enter the Intermediate, Advanced or Pro divisions.

Players start at trick number 1. If a trick is completed successfully, the player moves on to the next trick in the list. Players are allowed a total of 2 misses for the whole ladder. A player's 3rd misses signals the end of their run.

The player who gets furthest through the list wins. In the event of a tie, the player who reached the highest level without missing is the winner.

If the game is still tied after this, then players will compete in Moshikame, each player having one minute to complete as many catches as possible. Their run ends at the first drop, or after 60 seconds, whichever comes first.
Trick name

1. Small Cup
2. Candle
3. Moshi Kame x 4
4. Orbit
5. Spike
6. Flying Top
7. Aeroplane
8. Around The World
9. Falling Down
10. Hanging Spike
Beginner Division tricks demonstrated by The Void

Beginner Division - EKO 2014 <-- Please go to JTV for Flash/HD/Download
(Video/tricks are the same as 2014/2015)
Intermediate Speed Ladder Division
(Advisory skill level guide: 1st Kyu - Pre-Dan players)
If a player enters Intermediate Division, then they can not enter Beginners, Advanced or Pro divisions.

Players must complete all the tricks, in order, as fast as possible. If you miss a trick, keep trying until you get it before moving on to the next trick.

If in doubt, tricks must be performed as in the video below. Transitions between tricks may be done in any way, as long as they do not prevent the tricks being started and completed properly.
Trick name (Clarification)

1. Knee Bounce
2. Around The World
3. Aeroplane (From Held start)
4. Spike (No spin on ball)
5. Earth Turn x 2 (including Swing In start)
6. Trapeze Acrobats (Minimum 2 rotations)
7. Moshi Kame x 10 > Spike
8. Jumping Stick x 2 (including Aeroplane start)
Intermediate tricks demonstrated by The Void

EKO2016 Intermediate Speed List <-- Please go to JTV for Flash/HD/Download
Advanced Speed Ladder Division.
(Advisory skill level guide: Pre-Dan to 2nd Dan players)
If a player enters the Advanced division, then they can not enter the Beginner, Intermediate or Pro division.

Players must complete all the tricks, in order, as fast as possible. If you miss a trick, keep trying until you get it before moving on to the next trick.
Trick name
1. Spacewalk + Jumping Stick
2. Around The Cosmos
3. Trapeze > Aeroplane
4. [1 eye] Spike
5. Earth Turn x 2 (Including Swing In start)
6. Stab > Base Cup
7. Bird Fly Over The Valley
8. Tap In
Advanced tricks demonstrated by Rob Henman

EKO2016 Advanced Speed List <-- Please go to JTV for Flash/HD/Download
Pro Knockout Division.
(Advisory skill level guide: 1st Dan and above players)
If a player enters the Pro division, then they can not enter the Beginner, Intermediate or Advanced division.

Players compete in pairs, in a knockout system. A random trick is drawn, and the players attempt it once each. If one player succeeds and the other fails, the successful player gets 1 point. If, after 3 attempts each, no player has scored a point, a new trick is drawn. The first player to 2 points proceeds to the next round.

In the final, the first to 5 points will be the winner.

For the early rounds, tricks are randomly selected from #1-10 on the list. For the Quarter Finals, from 6-15, for the Semi-Finals, from 11-20, and for the final, from 16-25.
Tricks TBC

Initial Rounds Tricks
1. [Weak Hand] Around The Cosmos
2. Dead Body > In
3. Nanchuku Aeroplane
4. Jumping Stick x 2
5. Reverse Jumping Stick
6. Slip-on-Penguin > Ken grip
7. Earth Turn x 3
8. Clockwise > Centrifuge > Ken grip
9. Flat Juggle Big Cup > Spike
10. Whirlpool Lighthouse
Quarter-Final Tricks
11. Bird Turn > In
12. Whirlwind Earth Turn
13. Reverse 1-Turn Lighthouse > Falling (Away)
14. Handcuffs
15. Banking
Semi-Final Tricks
16. Slip Grip Special
17. Bird > Lighthouse
18. Candle Flip
19. Hanging Reverse Stab
20. Scoop Spike > Late Turnover Lighthouse
Final Tricks
21. Tap Aeroplane
22. Tap-Tornado Lighthouse
23. Moon Base Beta
24. 2-Turn Aeroplane
25. 4-Juggle Big Cup > Fast Hand Aeroplane
Pro tricks video demonstrated by Rob Henman & The Void

EKO2016 Pro Division List <-- Please go to JTV for Flash/HD/Download
The Dan Jam
(Obligatory skill level guide: 3rd Dan and above)

Any player who enters will have 60 seconds to freestyle with a competition-size kendama(s?)
(Any competition-size model is allowed for the Dan Jam.)
FREEstyle. Anything you like. Judges will take into account:

- i) technical skill level
- ii) presentation/style/flow
- iii) originality
- iv) success/failure rate

…each scored out of 10. Highest score wins.

The Dan Jam is only open to players with an official BKA or JKA grading of 3rd Dan or higher.
7 To Spike
(Advisory skill level guide: 1st Dan and above players)

All players line up, with one randomly chosen as "the king". The player at the front of the line comes forward and does a trick (1 attempt only). The King then responds to the trick (1 attempt only).
- Any style of trick is permitted, and any kendama*.
- Tricks must all finish with the ball on the spike.
- If a player's kendama touches the floor at any time during their trick attempt, that is an instant fail, and their opponent immediately wins the point.
The 3 judges then vote, after each trick battle, and the winner becomes/remains King, and gains a point.
The loser goes to the back of the line.
First player to 7 points wins.

*While any model and size of kendama is allowed for 7 To Spike, judges will be mindfull that larger/stickier/modified kendamas may be easier to use. They will judge with this in mind.

Rules

-The ball must not be spinning when in the start position.
-All tricks must be performed with a BKA-approved kendama, unless otherwise noted.
-For multi-stage tricks, no adjustments may be made to the string with the free hand. Similarly, the ball may not be re-positioned after an initial catch, before moving on to a later stage.
-For all tricks, no adjustment may be made to the grip during the trick (unless this is a specific requirement of the trick).

All nationalities may enter.
The winner of the Pro Division will be awarded the title "EKO Champion".
The highest placed European Player in the Pro division will be awarded the title "European Kendama Champion".
For European countries that do not have their own national championship, national titles will be awarded to the highest placed player from that country in the Pro division.

The judges' decisions are final.

 
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