These are the tricks you will need to learn to progress through the BKA's Pre-Advanced and Advanced Level Tables. Clicking on 'View' will link you to the Japanese Kendama Association's gif animations for the individual tricks. Make sure you've learned all the beginner's tricks first!
Around Prefecture or 'Ken ishuu' - view
Hold the kendama using the Ken Grip so that the spike points upwards and the ball hangs at the end of the string. Pull the ball straight up and scoop the kendama underneath to catch the ball in the base cup. Then throw the ball up again and catch it on the spike.
Slip-on-stick or 'Ken saki suberi' - view
Hold the kendama using the Ken Grip so that the spike is parallel to the floor and the ball hangs at the end of the string. Pull the ball straight up and move the kendama underneath to catch the ball on the side of the spike, with the hole downwards. Then, without losing contact between the ball and the ken, slide the ball onto the spike.
Earth Turn or 'Chikyuu mawashi' - view
Start with a Furiken, then spin the ball off the spike with exactly one turn, and catch it back on the spike.
Falling Down or 'Saka otoshi' - view
Perform a Toudai, and then finish by flipping the ken to catch the spike in the hole.
Reverse Swing In or 'Ura furiken' - view
As Furiken, but the ball is swung in the other direction (ie towards you).
Around the Cosmos or 'Uchuu ishuu' - view
Hold the ball in the Ken Grip and execute the following catches in order: Body catch (resting on the side of the spike); Spike; Small cup; Spike; Big cup; Spike; Base cup; Spike.
Bird or 'Uguisu' - view
Start as for Tomeken, but catch the ball with the hole resting on the edge of the big cup, and leaning against the spike. The ken is angled slightly for the catch. Hold still for 3 seconds.
Hanging Spike or 'Tsurushi tomeken' - view
Hold the string so that the ball hangs down resting against the curve of the body of the ken (The top of the ball must be no higher than the tip of the spike). Throw the kendama up by the string, and with the same hand, grab the ken and catch the ball on the spike.
Jumping Stick or 'Haneken' - view
Start with Hikouki, then spin the ken out of the hole 360˚ and catch the spike back in the hole again.
1 Turn Aeroplane or 'Ikkaiten hikouki' - view
Start as for Hikouki, but give an extra tug on the string to make the ken spin an extra time before the catch.
1-Turn Lighthouse (Swing to lighthouse) or 'Ikkaiten toudai' - view
Swing the ken into a lighthouse catch, and hold still for 3 seconds.
Slip Grip Special or 'Suberidome gokui' - view
Hold the kendama using the Secret Grip and pull the ball up to land balanced on the slip grip ridge. Hold still for 3 seconds.
Bird Fly Over The Valley or 'Uguisu no taniwatari' - view
Start as Uguisu, then throw the ball straight up and catch on the small cup edge, then catch on spike.
Lighthouse Somersault or 'Toudai tonbogaeri' - view
Start with Toudai, then spin the ken 360˚ and catch back in lighthouse.
Hanging 1-Turn Aeroplane or 'Tsurushi ikkaiten hikouki' - view
Hold the string so that the ball hangs down resting against the curve of the body of the ken. Throw the kendama up away from you, then catch the ball, then let the ken spin 360, and catch the spike in the hole.
2-Turn Lighthouse or 'Nikaiten toudai' - view
As Ikkaiten toudai, but the ken makes an extra spin before landing on the ball.
Now head to 100 tricks.