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British Kendama Open championships 2013

IT'S OVER!
RESULTS ARE AT THE BOTTOM OF THE PAGE.

CASH PRIZES
sponsored by the BKA

Up to £200 cash prizes across the 5 divisions.
ken dama

Product prizes
sponsored by
Kendama Europe

kendama europe

Where and When

The 2013 British Kendama Open will be a weekend event, with Saturday 27th April being a social/meet/play day, and Sunday 28th April being competition day.

Plans for Saturday are here.

The competition day (Sunday) will be held at Phoenix Hall, Horfield United Reform Church, 139 Muller Rd, Horfield, Bristol, BS7 9RE, from 12.30pm on April 28th. (on the corner of Muller Road and Downend Road)

map
click the pic to open Google Maps in a new window.
More travel information is here.

Sunday entry fee:
£8 Kendama players
£4 U16s/Non-kendama players
(But you get.... Free Kyu grading! Plus free tea, coffe and biscuits!)

orin roars
Orin by Paul Green

Welcome to the official home of the British Kendama Open Championships.
This year there will be five competitions:

Beginners Division Trick Ladder.
Intermediate Speed Ladder.
Advanced Division Knockout Competition.
The Dan Jam Freestyle.
Best Trick.


...Plus BONUS GAMES throughout the afternoon, if time permits.

Competitors may only enter one of Beginner, Intermediate or Advanced.
The Dan Jam is only open to players with an official BKA or JKA grading of Pre-Dan or higher.


Approximate Sunday schedule:
12.30 Doors open
12.30 - 13.30 Registration for divisions/meet/chat/general play.
BKA Gradings†† (Last chance to qualify for the Dan Jam!)
13.30 Registration for divisions ends
13.30 Beginners Division
14.00 Intermediate Division
14.30 Advanced Division
15.40 The Dan Jam
16.25 Intermediate Division Final
16.30 Advanced Division Final
16.45 Best Trick Comp
17.15 Prize giving, photos, relax!
17.45 Leave Hall.
18.00 Meet up for pizza! Map to The Annexe here.

Beginners Trick Ladder.
(Advisory skill level guide: 10th Kyu - 1st Kyu players)

If a player enters the Beginner division, then they can not enter the Intermediate or Advanced divisions.

Players start at trick number 1. If a trick is completed successfully, the player moves on to the next trick in the list. Players are allowed a total of 3 misses for the whole ladder. (If their first 3 misses are on one trick, they may proceed to the next trick). A player's 4th misses signals the end of their run.

The player who gets furthest through the list wins. In the event of a tie, the player who reached the highest level without missing is the winner.
If the game is still tied after this, then players will compete in Moshikame, each player having one minute to complete as many catches as possible. Their run ends at the first drop, or after 60 seconds, whichever comes first.

Trick name (Clarification)

1. Big Cup
2. Candle
3. Moshi Kame (3 catches). (No rimshots allowed. Start from hanging.)
4. Orbit (Orbit must be around the ball, in any direction)
5. Spike (No spin on ball)
6. Flying Top (Ball must completely leave the spike)
7. Tap-back
8. Aeroplane
9. Around Japan
10. Lighthouse (Hold still for 3 seconds)



If in doubt, tricks must be performed as in the video below.
Video below....
Intermediate Speed Ladder Division
(Advisory skill level guide: 1st Kyu - Pre-Dan players)

If a player enters Intermediate Division, then they cannot enter Beginners or Advanced.

Players must complete all the tricks, in order, as fast as possible. If you miss a trick, keep trying until you get it before moving on to the next trick.

If in doubt, tricks must be performed as in the video below. Transitions between tricks may be done in any way, as long as they do not prevent the tricks being started and completed properly.

Trick name (Clarification)

1. Knee Bounce
2. Around The World
3. Aeroplane (From Held start)
4. Spike (No spin on ball)
5. Earth Turn (including Swing In start)
6. Trapeze Acrobats (Minimum 2 rotations)
7. Moshi Kame x 10

Since Intermediate is a new division this year, any players who have previously competed in Advanced, but feel the level is (now?) too high for them are allowed to step back down to Intermediate.

Video of the Beginner and Intermediate tricks demonstrated by The Void.
(Video is the same as the 2012/2013 regional tricks)

Download/watch on iOS here.
Advanced Knockout Division.
(Advisory skill level guide: Pre-Dan and above players)

If a player enters the Advanced division, then they can not enter the Beginner or Intermediate division.

Players compete in pairs, in a knockout system. A random trick is drawn, and the players attempt it once each. If one player succeeds and the other fails, the successful player gets 1 point. If, after 3 attempts each, no player has scored a point, a new trick is drawn. The first player to 2 points proceeds to the next round.

In the final, the first to 3 points will be the winner.

For the early rounds, tricks are randomly selected from #1-10 on the list. For the Quarter Finals, from 6-15, for the Semi-Finals, from 11-20, and for the final, from 16-25.

Tricks

EARLY ROUNDS TRICKS:
1. Arm Bounce
2. Chops x 2
3. Scoop Up Big Cup
4. Fast Hand Base Cup
5. Around The World
6. Trapeze to Aeroplane
7. Pull-up Whirlwind Big Cup
8. Pirouette
9. Earth Turn
10. Reverse Aeroplane
QUARTER-FINAL TRICKS:
11. Scooping Big Cup
12. Jumping Stick
13. Stab & Turnover
14. Hanging Spike
15. Bat
SEMI-FINALS TRICKS:
16. Spacewalk
17. 1-Turn Lighthouse
18. Around the Cosmos
19. Rotor Blade
20. Big Cup Juggle
FINAL TRICKS:
21. Half Swirl Aeroplane
22. Lighthouse Somersault
23. Moon Landing
24. Moon Circle
25. Bird Fly Over The Valley


For trick-specific rules, please see the video.
Video of the Advanced tricks demonstrated by The Void.

Download/watch on iOS here.
The Dan Jam
(Obligatory skill level guide: Pre-Dan and above)

Taking into account the feedback that there are several players who do not like the "constrained tricks" element of our standard competitions, we are introducing a new freestyle division...

Any player who enters will have 60 seconds to freestyle with an approved competition kendama(s?). FREEstyle. Anything you like. Judges will take into account:

- i) technical skill level
- ii) presentation/style/flow
- iii) originality
- iv) success/failure rate

…each scored out of 10. Highest score wins.

The Dan Jam is only open to players with an official BKA or JKA grading of Pre-Dan or higher.

Best Trick Competition

While the judges are tallying the scores and positions for Beginner, Intermediate, Advanced and Dan Jam divisions,
a Best Trick competition will be run. Music will be played for 10 minutes maximum, and the stage will be open for anyone to come up on stage and attempt any trick. If they succeed, a judge will write down their name and trick.
At the end of the 10 minutes, the judge will present a short-list of Best Trickers for the audience to vote on.

Rules

The ball must not be spinning when in the start position.

All tricks must be performed with a BKA-approved kendama.

For multi-stage tricks, no adjustments may be made to the string with the free hand. Similarly, the ball may not be re-positioned after an initial catch, before moving on to a later stage. For all tricks, no adjustment may be made to the grip during the trick (unless this is a specific requirement of the trick).

All nationalities may enter.
The highest placed British Player in the Advanced division will be awarded the title "British Kendama Champion".

The judges' decisions are final.

Prize Money

The amount of prize money on offer will depend on the number of competitors who enter the competition:
30+ : £200
25+ : £160
20+ : £140
15+ : £100
Special prize "The Bounty" for anyone who beats reigning champ Matt Nix in the Advanced division.

††Gradings

All attendees may take a free Kyu grading if they arrive before 13.30. Anyone who wishes to attempt a higher grading only has to pay the difference in the standard fee.

RESULTS

ADVANCED
Position. Name - Round reached - Points scored (misses)
1. Matt Nix F 7 (5) *British Kendama Champion* *Bounty Prize*
1st Place Prizes: £15, 3xPlay Kendama, Custom leather holster, €100 kendama.de store credit
British Kendama Champion Prize: £10
Bounty Prize (remaining unbeaten champion): £10 + S-type kendama
3
2. KendAlex F 6 (16)
2nd Place Prizes: £5, 2xPlay Kendama, Custom leather holster
3. Sam B. SF 2 [won 3rd place play-off 2-0]
3rd Place Prize: 1xPlay Kendama
4. Matt R. SF 2
4th Place Prize: Mugen kendama stand
5. Mr Jumpshoe QF 1 (3) [Moshi kame tiebreak 182]
6. Robin QF 1 (3) [Moshi kame tiebreak 137]
7. Mirek QF 1 (6)
8. Mikey QF 1 (7)

INTERMEDIATE
1. Broady
1st Prize: £10, 1xPlay Kendama, €50 kendama.de store credit
2. Adam C. *Welsh Kendama Champion*
2nd Prize: £5, 1xPlay Kendama
3. Mark
3rd Prize: 1xPlay Kendama
4. Rich P.

BEGINNERS
1. Rich W. 8 (4, 5)
1st Prize: £10, 1xPlay Kendama, €25 kendama.de store credit
2. Luke S. 5 (4, 4)
2nd Prize: £5, 1xPlay Kendama

DAN JAM
(Each of 3 judges awarded 1st=5pts, 2nd=3, 3rd=2, 4th=1. Judges combined scores gave a player's total score.)
1. KendAlex 13
1st Prize: £10, 1xPlay Kendama, Custom leather holster
2. Matt Nix 11
2nd Prize: £5, 1xPlay Kendama
3. Robin 4
3rd Prize: Cup-and-Ball4
4. Sam B. 3
5. Mr Jumpshoe 2
6. Broady 0

BEST TRICK
1. Mikey (Spacewalk > Nunchuku Falling Down)
1st Prize: £10, 1xPlay Kendama, Custom leather holster
2. Broady (Big Cup>Whirlwind Big Cup>Reverse Whirlwind Stab)
2nd Prize: £5
3. SamB (String fist Lighthouse)
3rd Prize: Cup-and-Ball4
4. Rich P. (Swirl>Swirl>Around The World)
5. Mark (6 ball flash with a kendama instead of 1 ball)

Last Man Standing (Round 1)
Matt N. - Sweets Natty1

Last Man Standing (Round 2)
Mirek - Yomega kendama2

Unicorns
Rich W. - Yomega kendama2

Big thanks to Core Sponsors Kendama Europe (products & credit) and BKA (Cash)
Extra prizes donated by 1Sweets, 2Butterfingers, 3Craftybuddy, 4BKA.
intermediate
advanced