Author Topic: Stamp It Stomp It - SISI 2  (Read 13654 times)

Offline BKA

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Re: Stamp It Stomp It - SISI 2
« Reply #105 on: 13 September, 2017, 13:41:45 »
Sorry, @paulsayer , but Rejected. That fails the Drop n Pop for the same reason as Dice:
Drop N Pop**
Swirl [Any catch]*

** From a gripped, loaded kendama, drop everything, and immediately re-catch the ken (or tama), let the tama (or ken) fall down and immediately "pop it" (string tension bounce) back up to a catch.
Nice combo though. Please try again.

Offline shalafi

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Re: Stamp It Stomp It - SISI 2
« Reply #106 on: 13 September, 2017, 15:45:22 »
Wow @paulsayer that was a really cool combo. Pity the Drop N Pop wasn't a full Drop. Looking forward to see the next one :)
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Offline rhys_goes_peace

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Re: Stamp It Stomp It - SISI 2
« Reply #107 on: 13 September, 2017, 16:12:56 »
@paulsayer Noooo! Loved that line! Thanks for voting for me btw. :)
Here's my second attempt:


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Offline BKA

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Re: Stamp It Stomp It - SISI 2
« Reply #108 on: 13 September, 2017, 17:48:01 »
@rhys_goes_peace The Swirl exit still seems to have a slight awkwardness... something for you to work on, there...  but there's no pause, so Accepted!
Another vote for Paul.

Offline rhys_goes_peace

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Re: Stamp It Stomp It - SISI 2
« Reply #109 on: 13 September, 2017, 17:52:15 »
@rhys_goes_peace The Swirl exit still seems to have a slight awkwardness... something for you to work on, there...  but there's no pause, so Accepted!
Another vote for Paul.
@BKA Haha yeah, it was pretty awkward! Definitely not one of my strong suits, I'll work on it. Thanks for passing me!
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Offline Matt Goody

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Re: Stamp It Stomp It - SISI 2
« Reply #110 on: 13 September, 2017, 18:29:44 »
Here's my entry for round 2...



@BenPycroft24 gets my vote!
« Last Edit: 13 September, 2017, 18:47:17 by Matt Goody »
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Offline LarsVegas

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Re: Stamp It Stomp It - SISI 2
« Reply #111 on: 13 September, 2017, 18:55:00 »
Late feedback for round one: This is a tough one (one in general and one like "for a round one"). I was at a juggling convention in Frick, AG, Switzerland, and had some time. But I only managed a combo three times. And of course without the camera running. This is the first time I don't even pass round one ... :(
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Offline KenSan

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Re: Stamp It Stomp It - SISI 2
« Reply #112 on: 13 September, 2017, 19:26:10 »
SISI Combo 2

Kendama: RWB Classic Ultra Tama.





Ben Pycroft for the vote.
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Offline BKA

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Re: Stamp It Stomp It - SISI 2
« Reply #113 on: 13 September, 2017, 21:03:01 »
@Matt Goody @KenSan Both accepted, and both votes for Ben counted.

@LarsVegas Sorry about that. After deciding to make SIS a bit shorter this year, it meant cutting down on the simplest early rounds. Perhaps 2 balance tricks in R1 was the wrong choice. But thanks for giving it a go, and well done for landing a combo, even if off camera. If nothing else, hopefully this year's SISI at least pushed you to getting a new sequence.

Offline Jak

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Re: Stamp It Stomp It - SISI 2
« Reply #114 on: 13 September, 2017, 23:00:21 »
Difficult vote for me, but going with @paulsayer for the ufo to lunar  :)


Offline BKA

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Re: Stamp It Stomp It - SISI 2
« Reply #115 on: 14 September, 2017, 00:43:34 »
@Jak Accepted, and a vote for Paul logged.

Offline paulsayer

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Re: Stamp It Stomp It - SISI 2
« Reply #116 on: 14 September, 2017, 06:11:03 »
Round 2 re-up



My vote for @rhys_goes_peace remains.

Offline kendamatty

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Re: Stamp It Stomp It - SISI 2
« Reply #117 on: 14 September, 2017, 08:05:22 »
My Round 2 Entry, hope you like it! I missed the swirl finish a painful number of times...


http://juggling.tv/16637 ← Please go to JTV for HD/download

My Round one vote has to be for Eelco - very original!

Offline DanieLambert

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Re: Stamp It Stomp It - SISI 2
« Reply #118 on: 14 September, 2017, 10:18:07 »
Paul my man the swirl has to land in a loaded position, not straight into another string variation!

Offline BKA

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Re: Stamp It Stomp It - SISI 2
« Reply #119 on: 14 September, 2017, 10:21:39 »
@paulsayer That's an excellent combo, and the DnP is good, but...
Quote
*Swirl must be 540˚ or more. Exit the Swirl directly to a catch - not into another throw, swirl or string manoeuvre.
Really sorry, but we have to Reject you again. :-(

 

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