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Scottish Kendama Open 2013

IT'S OVER! - Results at the foot of the page

Forum discussion thread. Pics from: Void, Yoko, Jumpshoe, . Video from: Void,

Sponsored by:
sko 2013 sponsors
British Kendama Association    Kendama Denmark            Kendama Europe                   KendamaUK        Kendama World    Craftybuddy
SKO flag

The first Scottish Kendama Open will take place on Saturday, June the 1st, 2013, at Colinsburgh Town Hall, Main Street, Colinsburgh, Fife, KY9 1LS from 12:30-18:00.

On Sunday 2nd June, there will be a "social day" in Dunfermline for players to meet and hang out without the pressure of a competition. Meet between 12:30-13:30 at Pittencrief Park, near KY12 8QH, continuing on for a small tour of Dufermline through the afternoon.

Nearby B&Bs to Colinsburgh: Craigdene. Cairnie Cottage.
The following divisions will be held on the Saturday:
Speed Trick Challenge
Best Trick
...plus bonus games if time allows. The highest placed Scottish player in the Advanced division will be awarded the title of "Scottish Kendama Champion".

Saturday entry fees:
Kendama Players: Adults £5*, U16s £4*
Non-kendama players: £1
*includes a free Kyu grading examination.

Approximate Saturday schedule:
12.30 Doors open
12.30 - 13.45 Registration for divisions/meet/chat/general play. BKA Gradings††
13.45 Registration for divisions ends
14.00 - 17.00 All competitions
17.15 Prize giving, photos, relax!
17.45 Leave Hall.
18.00 Pub!
Beginners Trick Ladder.
(Advisory skill level guide: 10th Kyu - 1st Kyu players)
The beginners' trick ladder will be the same as that of the 2013 BKO.

If a player enters the Beginner division, then they can not enter the Intermediate or Advanced divisions.

Players start at trick number 1. If a trick is completed successfully, the player moves on to the next trick in the list. Players are allowed a total of 3 misses for the whole ladder. (If their first 3 misses are on one trick, they may proceed to the next trick). A player's 4th misses signals the end of their run.

The player who gets furthest through the list wins. In the event of a tie, the player who reached the highest level without missing is the winner.
If the game is still tied after this, then players will compete in Moshikame, each player having one minute to complete as many catches as possible. Their run ends at the first drop, or after 60 seconds, whichever comes first.

Trick name (Clarification)

1. Big Cup
2. Candle
3. Moshi Kame (3 catches).
(No rimshots allowed. Start from hanging.)
4. Orbit (Orbit must be around the ball, in any direction)
5. Spike (No spin on ball)
6. Flying Top (Ball must completely leave the spike)
7. Tap-back
8. Aeroplane
9. Around Japan
10. Lighthouse (Hold still for 3 seconds)

If in doubt, tricks must be performed as in the video below.
Video below....
Intermediate Speed Ladder Division
(Advisory skill level guide: 1st Kyu - Pre-Dan players)
The intermediate speed ladder will be the same as that of the 2013 BKO.

If a player enters Intermediate Division, then they cannot enter Beginners or Advanced.

Players must complete all the tricks, in order, as fast as possible. If you miss a trick, keep trying until you get it before moving on to the next trick.

If in doubt, tricks must be performed as in the video below. Transitions between tricks may be done in any way, as long as they do not prevent the tricks being started and completed properly.

Trick name (Clarification)

1. Knee Bounce
2. Around The World
3. Aeroplane (From Held start)
4. Spike (No spin on ball)
5. Earth Turn (including Swing In start)
6. Trapeze Acrobats (Minimum 2 rotations)
7. Moshi Kame x 10

Video of the Beginner and Intermediate tricks demonstrated by The Void.
(Video is the same as the 2012/2013 regional tricks)

Download/watch on iOS here.
Advanced Knockout Division
(Advisory skill level guide: 1st Kyu or Pre-Dan and above)
The advanced division tricks will be the same as that of the 2012 BKO.

The Advanced division will be a knockout tournament.

Players compete in pairs. A random trick is drawn, and the players attempt it once each. If one player succeeds and the other fails, the successful player gets 1 point. If, after 3 attempts each, no player has scored a point, a new trick is drawn. The first player to 2 points proceeds to the next round.

In the final, the first to 3 points will be the winner.

For the early rounds, tricks are randomly selected from #1-8 on the list. For the Quarter Finals, from 5-12, for the Semi-Finals, from 9-16, and for the final, from 13-20.

If a player enters the Advanced division, then they can not enter the Beginner or Intermediate divisions.

Tricks must be performed as per the specifications to the right. If in doubt, perform the trick as demonstrated in the video below.

Tricks (Clarification)

Early Rounds tricks:
1. Knee Bounce (Start with a Big Cup)
2. Aeroplane (Start with the ken held)
3. Swing to Pinkie*
4. Slip-on-Stick (Ball must stay in contact with spike)
5. Around The World
6. Faster Than Gravity (Arm must be fully straightened. Initial movement must be downwards)
7. Pull-up Whirlwind Big Cup
8. Bat (Hold still for 3 seconds. Grip must not touch cross-piece or spike)
Quarter Final Tricks:
9. Reverse Swing In (Ball must fly between hand and body)
10. Thumb Trap (Hold for 3 seconds)
11. Orbit The Cups (Orbits must be around the ball, in any direction)
12. Jumping Stick (no adjustments between aeroplane catch and the throw)
Semi Final Tricks:
13. Gunslinger Spike
14. Around Europe
15. Bird & Turn In (Hold Bird for 1sec minimum. Ball must turn 360˚ onto the spike)
16. Spacewalk(only 1 backswing allowed)
Final Tricks:
17. Moon Landing (Hold still for 3 seconds)
18. Lighthouse Somersault (Hold 1st LH for 1sec, 2nd LH for 3secs)
19. Rotor Blade/UFO
20. Moon Circle

*Players with 'fat fingers' may opt out of this trick as soon as it is drawn, and a replacement trick will be chosen. Any player who wishes to opt-out must demonstrate their finger-fatness. (If the widest part of the pad of the finger is visible below the ball, that's an official fat finger.)

Advanced tricks demonstrated by Matt Nix & The Void. Download/watch on iOS from here.

The Speed Trick Challenge

The idea: complete 10 set tricks in order, in as fast a time as possible. If you miss a trick, you just keep going until you hit it.

The STC will be a knockout competition, so you don't necessarily have to be fast, just "faster than the other guy"!

The tricks are:
Japanese name / English name (Clarification)
1. Oozara / Big cup
2. Kozara / Small cup
3. Chuuzara / Base cup
4. Rousoku / Candlestick
5. Swinging Oozara (String must remain completely taut until horizontal)
6. Tsubame Kaeshi / Orbit (Oozara>Orbit>Ozara)
7. Tomeken / Pull-up-in
8. Maeuchi / Tap Back (Oozara>tap ball with ken>Oozara)
9. Hikouki / Aeroplane
10. Moshikame for 10 catches (Starting with Oozara or Kozara - player's choice)

Speed Trick Challenge demo by Matt Pang

Download/watch on iOS here.

Best Trick Competition

While the judges are tallying the scores and positions for Beginner, Intermediate, Advanced and Speed divisions, a Best Trick competition will be run. Music will be played for 10 minutes maximum, and the stage will be open for anyone to come up on stage and attempt any trick. If they succeed, a judge will write down their name and trick. At the end of the 10 minutes, the judge will present a short-list of Best Trickers for the audience to vote on.


The ball must not be spinning when in the start position.

All tricks must be performed with a BKA-approved kendama.

For multi-stage tricks, no adjustments may be made to the string with the free hand. Similarly, the ball may not be re-positioned after an initial catch, before moving on to a later stage. For all tricks, no adjustment may be made to the grip during the trick (unless this is a specific requirement of the trick).

All nationalities may enter.
The highest placed Scottish Player in the Advanced division will be awarded the title "Scottish Kendama Champion".

The judges' decisions are final.


All attendees may take a free Kyu grading if they arrive before 13.45.
Anyone who wishes to attempt a higher grading only has to pay the difference in the standard fee.
sko 2013 group

Position. Name - Round reached - points scored (misses accrued).
1. Mikey McQueen - Scottish Kendama Champion F 8 (11)
2. Connor F 5 (17)
3. Mr Jumpshoe SF 2 (2)
4. Donald SF 2 (4)
5. Dean QF 1 (2)
6. Robin QF 1 (3)
7. Matt QF 0 (2)
8. Tommy QF 0 (6)

1. Kris
2. Rohan

1. Sean
2. Calum

Speed Trick Challenge
1. Connor
2. Matt R
3. Robin
4. Tommy

Best Trick
1. Kris
2. Robin
3. Mikey

Bonus games:
Unicorns: Donald.
Last Man Standing: Robin
Last Man Standing (Aeroplane): Kris
Flingdama: Adam
Candle Conkers: Tommy
Last Man Standing: Robin